Speaking of which, unlike the main campaign, there is a set maximum number of survivors you can recruit (8 per run, 9 if you exploit a game glitch), and they are always the same people. Outside of its mediocre position, you will love this base. To put it another way, if Jurassic Junction were a base in the main campaign, it would be the best base on all the maps, bar none. You get four small and four large open slots from the get-go, as well as a plethora of build-ins that can be maximized by the different survivors you recruit during the game. While its position is pretty fairly "meh" (the Heartland Trumbull Valley map is essentially a big circle, so the base is on the circle road at least, though not near any big towns), Jurassic Junction is absolutely STACKED with awesome built-in facilities (see the Jurassic Junction section below for more details). There is only one base in the game, Jurassic Junction, and you will occupy it very early in the campaign as part of the story missions. This guide will assume the selection of Larissa/Aunt Fiona for its initial playthrough, but feel free to swap this out, as you'll cover both set of characters at some point anyway. Given this, you cannot import characters from other game modes or start with any other characters outside of these two sets (so, sadly, no importing fully levelled, fully stocked characters here). This choice changes the story of the first 1/3 of the game, as well as each pair having their own sets of story related achievements related to them, so you'll have to run Heartland at least a time and a half to unlock all achievements. You get to choose from two sets of survivors when starting the game: Quincy/Helena, or Larissa/Aunt Fiona. Some more changes from the main campaign:
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